
You can either finish the original campaign, at which point the Lost Levels will be added to the "new game" option. Spoiler Warning: Spoilers for Doom 64 and Doom Eternal ahead.įirst, if you have Doom 64 and want to unlock the Lost Levels, there are two ways to go about doing it.

Now that I've had a chance to play those "Lost Levels" and others have had a week to rip and tear through Doom Eternal's lore, it's time to talk about how this new chapter for a game from 1997 connects to 2020's new entry.

In a Q&A about the port ahead of its release, Nightdive revealed to USgamer that Doom 64 would also be receiving a brand-new chapter tying its events into the story of Doom Eternal. Samuel Villarreal, Nightdive's lead KEX engine developer, actually made the unofficial and almost-perfect Doom 64 EX port that served as the best way to play Midway's entry without a real Nintendo 64 or an emulator. I was even more pleased to discover that Nightdive Studio would be handling the port. When Bethesda announced it would be releasing the first-ever official port of Doom 64 to coincide with Doom Eternal's release, I was pleased to see the game getting a chance to reach a wider audience of Doom players.

Upon looking up video of it, I was instantly struck by how different its tone was, from the foreboding ambient music to the redesigned takes on every monster from the Imps to Cacodemons.

I remember it was about a decade ago when I first learned that Doom 64 was its own game: a Midway-developed title set after id Software's Doom 2, using an upgraded version of John Carmack's then-aging engine. If you've ever had fun playing a classic Doom game and haven't played Doom 64 yet, you should make it a priority.
